The Impact of Media Violence

By: Common Sense Media (View Profile)

  • For 5- to 7-year-olds, cartoon rough-and-tumble, slapstick, and fantasy violence are okay, but violence that would reasonably result in death or serious injury is too scary.
  • 8- to 10-year-olds can handle action-hero sword fighting or gunplay as long as there’s no gore. Violence should have consequences.
  • For 11- to 12-year-old tweens, historical action is okay, including battles, fantasy clashes, and duels. But close-ups of gore or graphic violence (alone or combined with sexual situations) aren’t recommended.
  • Kids ages 13-17 can and will see shoot ‘em ups, blow ‘em ups, high-tech violence, accidents with disfigurement, or death, anger, and gang fighting (and with HDTV, they will really see things!). Point out that the violence portrayed is hurtful and causes suffering. And limit time exposure to violence, especially in video games.
  • No M-rated games for kids younger than 16 or 17. Sure, the kid down the street has the latest cop-killer game. But these games are ultra-violent and often sexually violent. That’s not good for developing brains and social development.
  • Don’t let kids immerse themselves in violent content. Keep an eye on the clock. The more time spent with violent content, the greater its impact and influence.
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